CottonBall Physics:
@GentsOFortune @Digital_Colony http://bit.ly/qn6DK
On the date: January 01, 1971 5:39 am

CottonBall Physics:
http://bit.ly/6qrgb Promo video, in full amazing youtube quality
On the date: February 02, 1971 11:57 am

CottonBall Physics:
@Pixel_Pirates sorry guys you'll have to go home only 4 teams left heh! oddest news story ever
On the date: February 02, 1971 10:08 am

CottonBall Physics:
@Digital_Colony you know that bee probably died after that!
On the date: February 02, 1971 12:28 pm

CottonBall Physics:
@DeRail_Dare If he had broken his leg at least you could have used it as a marketing tactic at protoplay!
On the date: February 02, 1971 3:49 am

CottonBall Physics:
@GentsOFortune http://bit.ly/v2h6K
On the date: February 02, 1971 12:48 pm

CottonBall Physics:
@GentsOFortune Yeah the Independent site is really annoying, I mean white text body with a white background! who wrote their CSS?
On the date: February 02, 1971 8:04 am

CottonBall Physics:
except not for long!
On the date: March 03, 1971 9:10 am

CottonBall Physics:
CottonBallPhysX: @GentsOFortune Outstanding!
On the date: March 03, 1971 9:11 am

CottonBall Physics:
CottonBallPhysX: Damn graduation makes us miss Rockstar! Quick someone keep them there for another 10 hours or so!
On the date: March 03, 1971 9:27 am

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Dare to be Digital 2009 Team Blog

CottonBall Physics: Hoe Down Show Down

Bailey the Scarecrow has lost control; crows have taken over the farm. Like all other scarecrows, Baileys job is to scare crows; problem is he isn’t very scary! He must find a way of getting the farm back in shape!

“Hoe Down Show Down” is a single player action adventure where you play as Bailey the scarecrow in his quest to restore order to the farm by ridding the land of its crow pests. You must do this by finding items throughout the farm and combining them to make ingenious contraptions that help Bailey through various scenarios.

Collect multiple combinations of ite ...

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Latest Video from CottonBall Physics

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Some new screens

28th July 2009

just a few new screens

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Week 6

19th July 2009

Heading into week 7 now; with if my maths are correct 22 days left. Got most of the mechanics tied together now, our next aim is for something representative of the game playable for the visitors next

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Week 5

12th July 2009

Its the end of week 5 and we've managed to get all the core mechanics for the made, it will be a matter of pulling them together into playable scenarios now. We've got Wii remote working quite

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Update with renders and screenshots

28th June 2009

Some Renders and screens from the game

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Week 2

20th June 2009

So this week we've managed to get a few more features into the game, we should have something playable by the end of the week. We'll take a few renders on Monday of some of the characters in the ga

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Hi Ernest

jimm270 says (10th July 2009)

Thanks for the feedback, that's great news on the contract. Yeah just early days for Bailey in the video, a week 2 model I think it was, with maybe 4 animations in total at the time (we're up to 26 an
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Hi, guys! Good news.

EWAdams says (9th July 2009)

I hope you're having a good time. I've just heard that the Royal Academy of Engineering has agreed to extend my contract as a visiting professor, so assuming all goes well I should be at the Universit
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Hey

says (27th June 2009)

Hey guys looking forward to meeting up at Protoplay this year, make sure you got a cracking game ready for me!

....

jimm270 says (14th June 2009)

Oh no, I'm being watched....

howdy jim

meg252 says (13th June 2009)

granny is happy. Ann says hello and well done. everybody says hi. shannon says unwell done and she misses nicole.

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